15th IEEE Visualization 2004 (VIS 2004) Pixel-Exact Rendering of Spacetime Finite Element Solutions Austin, Texas October 10-October 15 ISBN: 0-7803-8788-0
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulations are performed over multiple spatial grids at discrete points in time. In this paper, we investigate a new approach to time-varying simulation: spacetime discontinuous Galerkin finite element methods. The result of this simulation method is a simplicial tessellation of spacetime with per-element polynomial solutions for physical quantities such as strain, stress, and velocity. To provide accurate visualizations of the resulting solutions, we have developed a method for per-pixel evaluation of solution data on the GPU.We demonstrate the importance of per-pixel rendering versus simple linear interpolation for producing high quality visualizations. We also show that our system can accommodate reasonably large datasets — spacetime meshes containing up to 20 million tetrahedra are not uncommon in this domain.
Index Terms:
pixel-exact visualization, pixel shaders, spacetime finite elements, discontinuous Galerkin methods
Citation:
Yuan Zhou, Michael Garland, Robert Haber, "Pixel-Exact Rendering of Spacetime Finite Element Solutions," ieee_vis, pp.425-432, 15th IEEE Visualization 2004 (VIS 2004), 2004 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||