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Eighth IEEE Visualization 1997 (VIS '97)
Multiresolution tetrahedral framework for visualizing regular volume data
Phoenix, AZ
October 19-October 24
ISBN: 0-8186-8262-0
Yong Zhou, Center for Visual Comput., State Univ. of New York, Stony Brook, NY, USA
Baoquan Chen, Center for Visual Comput., State Univ. of New York, Stony Brook, NY, USA
A. Kaufman, Center for Visual Comput., State Univ. of New York, Stony Brook, NY, USA
The authors present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levels-of-detail tetrahedra. The framework is generated through a recursive subdivision of the volume data and is represented by binary trees. Instead of using a certain level of the Multi-Tetra framework for approximation, an error-based model (EBM) is generated by recursively fusing a sequence of tetrahedra from different levels of the Multi-Tetra framework. The EBM significantly reduces the number of voxels required to model an object, while preserving the original topology. The approach provides continuous distribution of rendered intensity or generated isosurfaces along boundaries of different levels-of-detail thus solving the crack problem. The model supports typical rendering approaches, such as marching cubes, direct volume projection, and splatting. Experimental results demonstrate the strengths of the approach.
Index Terms:
data visualisation; regular volume data visualization; multiresolution tetrahedral framework; Multi-Tetra framework; volume data approximation; recursive subdivision; binary trees; error-based model; recursive tetrahedra fusing; voxels; topology; continuous rendered intensity distribution; continuous generated isosurface distribution; crack problem; rendering; marching cubes; direct volume projection; splatting
Citation:
Yong Zhou, Baoquan Chen, A. Kaufman, "Multiresolution tetrahedral framework for visualizing regular volume data," ieee_vis, pp.135, Eighth IEEE Visualization 1997 (VIS '97), 1997
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