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16th IEEE Visualization 2005 (VIS 2005)
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
Minneapolis, Minnesota
October 23-October 28
ISBN: 0-7803-9462-3
Steven P. Callahan, Scientific Computing and Imaging Institute, University of Utah
Joao L. D. Comba, Instituto de Informatica, UFRGS, Brazil
Peter Shirley, School of Computing, University of Utah
Claudio T. Silva, School of Computing, University of Utah
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used for these faces so our technique eliminates the need for topological information and hierarchical data structures. By operating on a simple set of triangular faces, our algorithm allows a robust and straightforward graphics hardware (GPU) implementation. Because the subset of faces processed can be constrained to arbitrary size, interactive rendering is possible for a wide range of data sets and hardware configurations.
Index Terms:
interactive volume rendering, multiresolution meshes, level-of-detail, tetrahedral meshes
Citation:
Steven P. Callahan, Joao L. D. Comba, Peter Shirley, Claudio T. Silva, "Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail," ieee_vis, pp.26, 16th IEEE Visualization 2005 (VIS 2005), 2005
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