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16th IEEE Visualization 2005 (VIS 2005)
Interactive CSG Trees Inside Complex Scenes
Minneapolis, Minnesota
October 23-October 28
ISBN: 0-7803-9462-3
Jan Ohlenburg, Fraunhofer FIT Sankt Augustin, Germany
Jan Muller, Fraunhofer FIT Sankt Augustin, Germany
Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.
Citation:
Jan Ohlenburg, Jan Muller, "Interactive CSG Trees Inside Complex Scenes," ieee_vis, pp.106, 16th IEEE Visualization 2005 (VIS 2005), 2005
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