16th IEEE Visualization 2005 (VIS 2005) Interactive CSG Trees Inside Complex Scenes Minneapolis, Minnesota October 23-October 28 ISBN: 0-7803-9462-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VIS.2005.59
Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.
Citation:
Jan Ohlenburg, Jan Muller, "Interactive CSG Trees Inside Complex Scenes," ieee_vis, pp.106, 16th IEEE Visualization 2005 (VIS 2005), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||