Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture July/August 2007 (vol. 13 no. 4) pp. 663-674
Abstract—By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, surface reflectance properties must also be known. We describe a video-based modeling approach that captures human shape and motion as well as reflectance characteristics from a handful of synchronized video recordings. The presented method is able to recover spatially varying surface reflectance properties of clothes from multiview video footage. The resulting model description enables us to realistically reproduce the appearance of animated virtual actors under different lighting conditions, as well as to interchange surface attributes among different people, e.g., for virtual dressing. Our contribution can be used to create 3D renditions of real-world people under arbitrary novel lighting conditions on standard graphics hardware.
Index Terms:
3D video, dynamic reflectometry, real-time rendering, relighting.
Citation:
Christian Theobalt, Naveed Ahmed, Hendrik Lensch, Marcus Magnor, Hans-Peter Seidel, "Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture," IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 4, pp. 663-674, July/Aug. 2007, doi:10.1109/TVCG.2007.1006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||