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Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
September-October 2006 (vol. 12 no. 5)
pp. 869-876
This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown from a medical and forensic perspective. Based on the technical demands of the procedure state-of-the-art volume rendering techniques are applied and refined to enable real-time, full body virtual autopsies involving gigabyte sized data on standard GPUs. The techniques applied include transfer function based data reduction using level-of-detail selection and multi-resolution rendering techniques. The paper also describes a data management component for large, out-of-core data sets and an extension to the GPU-based raycaster for efficient dual TF rendering. Detailed benchmarks of the pipeline are presented using data sets from forensic cases.

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Index Terms:
Forensics, autopsies, medical visualization, volume rendering, large scale data.
Citation:
Patric Ljung, Calle Winskog, Anders Persson, Claes Lundström, Anders Ynnerman, "Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline," IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 5, pp. 869-876, Sept. 2006, doi:10.1109/TVCG.2006.146
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