Theory and Practice of Computer Graphics 2003 Planar Bones for MPEG-4 Facial Animation University of Birmingham, UK June 03-June 05 ISBN: 0-7695-1942-3
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animation. The warping method proposed uses as the control input a polygonal mesh, which is built as a triangulation of the Feature Points defined by MPEG-4. A strong correspondence between the facial geometry and this control structure is maintained throughout the animation, overcoming the issues of many of the current systems defined using this standard.
Citation:
Manuel A. S?nchez Lorenzo, Steve C. Maddock, "Planar Bones for MPEG-4 Facial Animation," tpcg, pp.81, Theory and Practice of Computer Graphics 2003, 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||