Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04) 3D Performance Capture for Facial Animation Thessaloniki, Greece September 06-September 09 ISBN: 0-7695-2223-8
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements are extracted, and these can be used as input to a procedural animation package (i.e. CreaToon).Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models which have the structure of the drawn model but the movement of the captured sequence.
Citation:
Donald MacVicar, Stuart Ford, Ewan Borland, Robert Rixon, John Patterson, Paul Cockshott, "3D Performance Capture for Facial Animation," 3dpvt, pp.42-49, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||