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Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
Going Deeper: a Taxonomy of 3D on the Tabletop
Newport, Rhode Island
October 10-October 12
ISBN: 0-7695-3013-3

Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have proposed a myriad of display and input metaphors. However a standardized and cohesive approach has yet to evolve. Furthermore, the majority of these applications and the related research results are scattered across various research areas and communities, and lack a common framework.

In this paper, we survey previous 3D tabletops systems, and classify this work within a newly defined taxonomy. We then discuss the design guidelines which should be applied to the various areas of the taxonomy. Our contribution is the synthesis of numerous research results into a cohesive framework, and the discussion of interaction issues and design guidelines which apply. Furthermore, our work provides a clear understanding of what approaches have been taken, and exposes new routes for potential research, within the realm of interactive 3D tabletops.

Citation:
Tovi Grossman, Daniel Wigdor, "Going Deeper: a Taxonomy of 3D on the Tabletop," tabletop, pp.137-144, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07), 2007
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