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First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)
Behavioral analysis of asymmetric information sharing on Lumisight Table
Adelaide, Australia
January 05-January 07
ISBN: 0-7695-2494-X
Masafumi Matsuda, NTT Corporation, Japan
Mitsunori Matsushita, NTT Corporation, Japan
Tatsumi Yamada, NTT Corporation, Japan
Takeshi Namemura, University of Tokyo, Japan
This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.
Citation:
Masafumi Matsuda, Mitsunori Matsushita, Tatsumi Yamada, Takeshi Namemura, "Behavioral analysis of asymmetric information sharing on Lumisight Table," tabletop, pp.113-122, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06), 2006
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