First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06) Experiences with and Observations of Direct-Touch Tabletops Adelaide, Australia January 05-January 07 ISBN: 0-7695-2494-X
The design of multi-touch multi-user tabletop user interfaces is still in its infancy and is not yet well understood. To date, published experimental results have primarily focused on controlled user studies. In this paper, we present observations of user experience "in the wild" on interactive tables in four different real-world contexts - all non-controlled settings. We reflect upon our collective experience, report our observations, and summarize lessons learned by identifying design considerations relating to several aspects of interactive tables, such as simultaneous touching, ambiguous input, one-fingered touch, finger resolution, alternate touch input, crowding and clutter, text input, orientation, multi-user coordination, occlusion, ergonomic issues, and mental models.
Citation:
Kathy Ryall, Clifton Forlines, Chia Shen, Meredith Ringel Morris, Katherine Everitt, "Experiences with and Observations of Direct-Touch Tabletops," tabletop, pp.89-96, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||