Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC'06) A Parallel Algorithm for Rendering Huge Terrain Surfaces Timisoara, Romania September 26-September 29 ISBN: 0-7695-2740-X
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SYNASC.2006.8
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel Sort Last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported.
Citation:
Norbert Somosi, Dana Petcu, "A Parallel Algorithm for Rendering Huge Terrain Surfaces," synasc, pp.274-278, Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||