2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing A Traffic Modeling Method for MMOG August 06-August 08 ISBN: 978-0-7695-3263-9
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SNPD.2008.35
The traditional method of fitting data is Least Square, but this method can not model the main part of game traffic targetedly, so that the error is bigger while the number of players is increasing. In this paper, the game traffic is divided into four sections according to the density of data, each section is given a different weight, and Relative Error of Least Square is used for modeling. The experiment results show that this method can model game traffic effectively and reduce data error for the main part of game traffic, so it is more suitable for modeling the game traffic.
Citation:
Shi Xiang-bin, Du Ling, Liu Fang, Li Bao-long, Chen Xian-min, "A Traffic Modeling Method for MMOG," snpd, pp.907-911, 2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing, 2008 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||