2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing An Algorithm of Level of Detail Terrain August 06-August 08 ISBN: 978-0-7695-3263-9
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SNPD.2008.34
This paper improves the error metric of LOD node in the Rottger algorithm with the Awareness model and Vertex normal. The improved algorithm employs the Awareness model to compute the dynamic factor and renders the LOD terrain based on awareness degree. Then it employs the Vertex normal to compute the static factor, thereby the roughness of terrain is described accurately. The simulation results show that under the terrain render algorithm proposed in this paper, the fps (frame per second) of render can change smoothly, the real-time characteristic is better, and the terrain gird can meet the requirement of human vision better.
Citation:
Shi Xiang-bin, Liu Fang, Du Ling, Bao Siqin, Chen Xianmin, "An Algorithm of Level of Detail Terrain," snpd, pp.912-916, 2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing, 2008 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||