International Conference on Shape Modeling and Applications 2003 High Performance generalized cylinders visualization Seoul , Korea May 12-May 15 ISBN: 0-7695-1909-1
This paper studies the problem of highly deformable generalized cylinders real-time rendering. Some efficient schemes for high axis curvature detection are presented, as well as an incremental non-uniform sampling process. We also show how the recent 3D card "skinning" feature, classical in character animation, can be derived in order to allow for very high frame-rate when rendering such generalized cylinders. Finally, an algorithm is presented, that permits the object to dynamically adapt its display process, for guaranteed frame-rate purposes. This algorithm dynamically modifies the different sampling parameters in order to achieve optimal quality visualization for a given pre-imposed frame-rate.
Citation:
Laurent Grisoni, Damien Marchal, "High Performance generalized cylinders visualization," smi, pp.257, International Conference on Shape Modeling and Applications 2003, 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||