International Conference on Shape Modeling and Applications 2002 (SMI'02) Procedural Approach to Generate Real Time Motions of Cloth Banff, Canada May 17-May 22 ISBN: 0-7695-1546-0
The deformation of cloth is one of the essential aspects to increase the sense for the real in the area of VR(Virtual Reality)or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it's not quite easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the non-linearity which is a vital feature in the realistic deformation of cloth and responds stable to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth an be generated. As a result, cloth animation that is stable despite of fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, an be created.
Citation:
HeeJung Bae, KwyanWoo Ryu, Byung Tae Jang, "Procedural Approach to Generate Real Time Motions of Cloth," smi, pp.213, International Conference on Shape Modeling and Applications 2002 (SMI'02), 2002 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||