First International Conference on Semantics, Knowledge and Grid (SKG'05) What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model Beijing, China November 27-November 29 ISBN: 0-7695-2534-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SKG.2005.145
To compete successfully in today?s global online game markets, a cross national analysis is becoming a more important issue. The purpose of this research is to identify if causalities among flow and customer loyalty are different between Korean and Japanese online games. To perform our research, we use Multigroup Structural Equation Model
Citation:
Jae-Young Moon, Sang-Chul Lee, Nam-Hee Kim, Yung-Ho Suh, "What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model," skg, pp.112, First International Conference on Semantics, Knowledge and Grid (SKG'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||