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XIX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'06)
GPU-Based Cell Projection for Interactive Volume Rendering
Manaus, AM, Brazil
October 08-October 11
ISBN: 0-7695-2686-1
Ricardo Marroquim, Universidade Federal do Rio de Janeiro - UFRJ / COPPE, Brazil
Andre Maximo, Universidade Federal do Rio de Janeiro - UFRJ / COPPE, Brazil
Ricardo Farias, Universidade Federal do Rio de Janeiro - UFRJ / COPPE, Brazil
Claudio Esperanca, Universidade Federal do Rio de Janeiro - UFRJ / COPPE, Brazil
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in texture memory and avoiding redundant projections of implementations using vertex shaders. Our algorithm is capable of rendering over 2.0M Tet/s on current graphics hardware, making it competitive with recent ray-casting approaches, while occupying a substantially smaller memory footprint.
Citation:
Ricardo Marroquim, Andre Maximo, Ricardo Farias, Claudio Esperanca, "GPU-Based Cell Projection for Interactive Volume Rendering," sibgrapi, pp.147-154, XIX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'06), 2006
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