46th Annual IEEE Symposium on Foundations of Computer Science (FOCS'05) On the Complexity of Two-PlayerWin-Lose Games Pittsburgh, Pennsylvania, USA October 23-October 25 ISBN: 0-7695-2468-0
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SFCS.2005.59
The efficient computation of Nash equilibria is one of the most formidable challenges in computational complexity today. The problem remains open for two-player games. We show that the complexity of two-player Nash equilibria is unchanged when all outcomes are restricted to be 0 or 1. That is, win-or-lose games are as complex as the general case for two-player games.
Citation:
Tim Abbott, Daniel Kane, Paul Valiant, "On the Complexity of Two-PlayerWin-Lose Games," focs, pp.113-122, 46th Annual IEEE Symposium on Foundations of Computer Science (FOCS'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||