5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007) An Implementation of Multi-Modal Game Interface Based on PDAs Haeundae Grand Hotel, Busan, South Korea August 20-August 22 ISBN: 0-7695-2867-8
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SERA.2007.48
In computer animation and interactive computer games, gesture and speech modality can be a powerful interface between humans and computers. In this paper, we propose a Personal Digital Assistant (PDA)- based multi-modal network game interface using speech, gesture and touch sensations. To verify the validity of our approach, we implement a multi-modal omok game using TCP/IP on a PDA network. The experimental results using the proposed multi-modal network game resulted in an average recognition rate of 97.4%, and accordingly as the weaknesses of unimodality, such as incorrect command processing by recognition error, are offset by the strengths of other modalities, the user can enjoy a more interactive mobile game interface in any given environment.
Citation:
Kue-Bum Lee, Jung-Hyun Kim, Kwang-Seok Hong, "An Implementation of Multi-Modal Game Interface Based on PDAs," sera, pp.759-768, 5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||