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Fourth International Conference on Software Engineering Research, Management and Applications (SERA'06)
An Empirical Model of the Game Software Development Processes
Seattle, Washington
August 09-August 11
ISBN: 0-7695-2656-X
Seung Hun Lee, Bashan Network Co., Korea
Gum Hee Lee, Korea Culture & Contents Agency
Hyun Hoon Cho, Korea Culture & Contents Agency
Doo Heon Song, Yong-in SongDam College, Korea
Sung Yul Rhew, Soongsil University, Korea

One of the hottest and fastest developing areas of computer software in Korea is computer game software. However, due to relatively young history and empirical nature of the area, there has not been any agreement or standardization of game software process design for its efficacy.

In this paper, we propose a practical model of the game software development processes, which can be easily applicable to the traditional software development based on ISO12207 and/or RUP through the panel interview of game developers.

We evaluate the model by on-line survey of another set of practical game developers and break down the results by game platform and game genre. And the results are quite promising.

Citation:
Seung Hun Lee, Gum Hee Lee, Hyun Hoon Cho, Doo Heon Song, Sung Yul Rhew, "An Empirical Model of the Game Software Development Processes," sera, pp.371-377, Fourth International Conference on Software Engineering Research, Management and Applications (SERA'06), 2006
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