Seventh International Conference on Real-Time Computing Systems and Applications (RTCSA'00) Real-time multiple video player systems Cheju Island, South Korea December 12-December 14 ISBN: 0-7695-0930-4
In previous years, various real-time scheduling techniques have been proposed to improve the performance of a distributed multimedia system. However, not much work has been done on how a client player can play multiple videos concurrently. In this paper, we have designed a distributed multimedia system where a client player can play different videos at the same time. We introduce two mechanisms: priority assignment mechanism and feedback capture video mechanism for the system. The issues on how to implement the mechanisms in Windows NT are discussed. Experiments are conducted to investigate the performance of the proposed mechanism in Windows NT to study the most optimum configuration factors. We also define the monitoring factor and priority group mapping difference and study how they affect the overall system performance. From the results, we find that the mechanisms can effectively improve the system performance in terms of percentage of displayed frames.
Index Terms:
multimedia systems; processor scheduling; performance evaluation; real-time multiple video player systems; real-time scheduling; performance improvement; distributed multimedia system; priority assignment mechanism; feedback capture video mechanism; Windows NT; optimum configuration factors; priority group mapping
Citation:
C.C.H. Ngan, Kam-Yiu Lam, "Real-time multiple video player systems," rtcsa, pp.172, Seventh International Conference on Real-Time Computing Systems and Applications (RTCSA'00), 2000 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||