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First International Conference on Quality of Service in Heterogeneous Wired/Wireless Networks (QSHINE'04)
Preloading and Precedence Lists for Smooth Playback of 3D Character Animation on the Internet
Dallas, Texas
October 18-October 20
ISBN: 0-7695-2233-5
Martin Hash, University of Idaho
Noel Pickering, Hash, Inc.
Daniel Tiedy, Hash, Inc.
3D character animation, as it applies to telling entertaining stories, requires a large amount data, but the need for the data is temporal, meaning it can be progressively loaded. The Internet transmission bottleneck may cause hesitation and pausing while that data is being transmitted, which lowers the perceived quality and possibly interrupts the story narrative. In this paper, we remove the hesitations by determining a "preload time" and transmitting heuristically "important" data first, using "Precedence lists".
Citation:
Martin Hash, Noel Pickering, Daniel Tiedy, Niels Farragher, "Preloading and Precedence Lists for Smooth Playback of 3D Character Animation on the Internet," qshine, pp.314-318, First International Conference on Quality of Service in Heterogeneous Wired/Wireless Networks (QSHINE'04), 2004
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