loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
15th Pacific Conference on Computer Graphics and Applications (PG'07)
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Maui, Hawaii
October 29-November 02
ISBN: 0-7695-3009-5
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which approximate the light blocking and re-radiating effect of dynamic geometry. Soft shadows are computed by accumulating log visibility vectors for each sphere proxy as seen by each receiver point. Inter-reflections are computed by accumulating vectors representing the proxy?s unshadowed radiance when illuminated by the environment. Both vectors capture low-frequency directional dependence using the spherical harmonic basis. We also present a new proxy accumulation strategy that splats each proxy to receiver pixels in image space to collect its shadowing and indirect lighting contribution. Our soft GI rendering pipeline unifies direct and indirect soft effects with a simple accumulation strategy that maps entirely to the GPU and outperforms previous vertex-based methods.
Citation:
Peter-Pike Sloan, Naga K. Govindaraju, Derek Nowrouzezahrai, John Snyder, "Image-Based Proxy Accumulation for Real-Time Soft Global Illumination," pg, pp.97-105, 15th Pacific Conference on Computer Graphics and Applications (PG'07), 2007
Usage of this product signifies your acceptance of the Terms of Use.