15th Pacific Conference on Computer Graphics and Applications (PG'07) Rubber-like Exaggeration for Character Animation Maui, Hawaii October 29-November 02 ISBN: 0-7695-3009-5
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PG.2007.25
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B?ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
Citation:
Ji-yong Kwon, In-Kwon Lee, "Rubber-like Exaggeration for Character Animation," pg, pp.18-26, 15th Pacific Conference on Computer Graphics and Applications (PG'07), 2007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||