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15th Pacific Conference on Computer Graphics and Applications (PG'07)
Rubber-like Exaggeration for Character Animation
Maui, Hawaii
October 29-November 02
ISBN: 0-7695-3009-5
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B?ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
Citation:
Ji-yong Kwon, In-Kwon Lee, "Rubber-like Exaggeration for Character Animation," pg, pp.18-26, 15th Pacific Conference on Computer Graphics and Applications (PG'07), 2007
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