Ninth Pacific Conference on Computer Graphics and Applications (PG'01) Correcting Texture Mapping Errors Introduced by Graphics Hardware Tokyo, Japan October 16-October 18 ISBN: 0-7695-1227-5
Most rendering engines subdivide arbitrary polygons into a collection of triangles, which are then rendered independently of each other. This procedure can introduce severe artifacts when rendering texture-mapped quadrilaterals. These errors result from a fundamental limitation: the impossibility of performing general projective mappings using only the information available at the vertices of a single triangle. Texture mapping involving arbitrary quadrilaterals has practical importance in applications that use real images as textures, such as in image-based modeling and rendering. This paper presents an efficient adaptive-subdivision solution to the problem, which, due to its simplicity, can be easily incorporated into graphics APIs.
Citation:
Manuel M. Oliveira, "Correcting Texture Mapping Errors Introduced by Graphics Hardware," pg, pp.0031, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||