Eighth Pacific Conference on Computer Graphics and Applications (PG''00) A Method for Modeling and Rendering Dunes with Wind-Ripples Hong Kong, China October 03-October 05 ISBN: 0-7695-0868-5
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LODs (Levels of Detail).
Index Terms:
Natural phenomena, Dunes, Wind-ripples, Levels of Detail, Texture mapping, Bump mapping
Citation:
Koichi Onoue, Tomoyuki Nishita, "A Method for Modeling and Rendering Dunes with Wind-Ripples," pg, pp.427, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||