20th Workshop on Principles of Advanced and Distributed Simulation (PADS'06) Singapore May 24-May 26 ISBN: 0-7695-2587-3
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PADS.2006.36
In distributed discrete-event simulation, simultaneous events can considerably influence simulation results as well as hinder reproducibility. As tie-breaking rules do not solve these problems satisfactorily [4], it makes sense to examine different event execution orders by using a branching mechanism. Branching guarantees reproducibility and increases confidence in simulation results, and we have already shown techniques for an efficient implementation with sequential simulation in [1]. However, branching poses additional challenges in distributed simulation.
Citation:
Patrick Peschlow, Peter Martini, "Towards an Efficient Branching Mechanism for Simultaneous Events in Distributed Simulation," pads, pp.133, 20th Workshop on Principles of Advanced and Distributed Simulation (PADS'06), 2006 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||