loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
2009 Third International Conference on Multimedia and Ubiquitous Engineering
A 2-D ESPO Algorithm and Its Application in Pedestrian Path Planning Considering Human Behavior
Qingdao, China
June 04-June 06
ISBN: 978-0-7695-3658-3
A 2-D Euclidean shortest path with obstacles (ESPO) algorithm for pedestrian navigation is developed. ESPO is a classical algorithm in the field of computational geometry. We describe some common ESPO algorithms and discuss their application in pedestrian shortest path determination based on the generation of a network of paths within a polygon with interior obstacles. This algorithm can be applied to pedestrian navigation in open spaces, such as squares, parks and big halls. Path generation is based on the Dijkstra algorithm, which is extended to solve the path planning problem not only for path and road networks but also for open spaces. The algorithm takes human preferences based on walking conditions into account and can find different paths with minimum cost for different conditions. The results of this approach are illustrated through an experimental system. Further work to integrate the algorithm into a practical pedestrian navigation system is proposed.
Index Terms:
ESPO Algorithm, edestrian path planning, Pedestrian behavior
Citation:
Zheng Pan, Lei Yan, Adam C. Winstanley, A. Stewart Fotheringham, Jianghua Zheng, "A 2-D ESPO Algorithm and Its Application in Pedestrian Path Planning Considering Human Behavior," mue, pp.485-491, 2009 Third International Conference on Multimedia and Ubiquitous Engineering, 2009
Usage of this product signifies your acceptance of the Terms of Use.