2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008) Reconfigurable Depth Buffer Compression Design for 3D Graphics System April 24-April 26 ISBN: 978-0-7695-3134-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MUE.2008.64
Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.
Index Terms:
Reconfigurable, depth buffer compression, 3D graphics
Citation:
Tzung-Rung Jung, Lan-Da Van, Wai-Chi Fang, Teng-Yao Sheu, "Reconfigurable Depth Buffer Compression Design for 3D Graphics System," mue, pp.470-474, 2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008), 2008 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||