DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MSP.2009.60
Cheating is rampant in current gameplay on the Internet. However, it isn't as well understood as we might expect. The authors summarize the various known methods of cheating and define a taxonomy of online game cheating with respect to the underlying vulnerability, consequence, and cheating principal. This taxonomy provides a systematic introduction to the characteristics of cheats in online games and how they can arise. Although cheating in online games is largely due to various security failures, the four traditional aspects of security—confidentiality, integrity, availability, and authenticity—are insufficient to explain it. Instead, fairness becomes a vital additional aspect, and its enforcement provides a convincing perspective for understanding security techniques' role in developing and operating online games. 1. J. Yan and B. Randell, "A Systematic Classification of Cheating in Online Games," Proc. 4th ACM SIGCOMM Workshop on Network and System Support for Games (NetGames 05), ACM Press, 2005. pp. 1–9.
Index Terms:
online computer games, security, cheating, taxonomy, securing online games
Citation:
Jeff Yan, Brian Randell, "An Investigation of Cheating in Online Games," IEEE Security and Privacy, vol. 7, no. 3, pp. 37-44, May/June 2009, doi:10.1109/MSP.2009.60 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||