loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
CyberCIEGE: Gaming for Information Assurance
May/June 2005 (vol. 3 no. 3)
pp. 61-64
Cynthia E. Irvine, Naval Postgraduate School
Michael F. Thompson, Naval Postgraduate School
Ken Allen, Rivermind
Once the province of pure entertainment, video games have recently been recognized as useful vehicles for teaching. CyberCIEGE is a video game used to teach information assurance (IA) concepts. In the CyberCIEGE virtual world, students spend virtual money to operate and defend their networks, and they can watch the consequences of their choices while under attack.
Index Terms:
CyberCIEGE, video games, information assurance, IA, entertainment, cybersecurity, Naval Postgraduate School, Rivermind, simulation, security, risk management
Citation:
Cynthia E. Irvine, Michael F. Thompson, Ken Allen, "CyberCIEGE: Gaming for Information Assurance," IEEE Security and Privacy, vol. 3, no. 3, pp. 61-64, May/June 2005, doi:10.1109/MSP.2005.64
Usage of this product signifies your acceptance of the Terms of Use.