DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2009.38
This paper focuses on the present and near-future possibilities and technologies for wearable augmented reality. The paper provides an overview of the concept of wearable augmented reality and describes a current state-of-the-art system Tinmith. A number of benefits are presented, such as in situ information presentation, hands-free operation, ability to multitask, and navigation aids. The following five major application domains are examined as a means of highlighting the effectiveness of this technology: consumer help, entertainment, manufacturing, medicine, and navigation. The article provides some insights into technological hurdles yet to be overcome. 1. R. Azuma et al., "Recent Advances in Augmented Reality," IEEE Computer Graphics and Applications, vol. 21, no. 6, 2001, pp. 34–47.
Index Terms:
Computer System Implementation: Wearable Computers, Information Interfaces and Representation (HCI): Artificial, augmented, and virtual realities
Citation:
Bruce H. Thomas, Christian Sandor, "What Wearable Augmented Reality Can Do for You," IEEE Pervasive Computing, vol. 8, no. 2, pp. 8-11, Apr.-June 2009, doi:10.1109/MPRV.2009.38 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||