In this version of the popular game capture the flag, players from two different paradigms, virtual and real, collaborate and compete using mobile devices, PCs, and a network. A user study shows how the game promotes a cooperative, entertaining experience, demonstrating that smart phones can facilitate pervasive mixed-reality, location-based, physical and social gaming.
Index Terms:
mixed reality, location-based systems, mobile computing, physical interaction, social computing, collaboration, smart phone, pervasive gaming
Citation:
Adrian David Cheok, Anuroop Sreekumar, Cao Lei, Le Nam Thang, "Capture the Flag: Mixed-Reality Social Gaming with Smart Phones," IEEE Pervasive Computing, vol. 5, no. 2, pp. 62-69, Apr.-June 2006, doi:10.1109/MPRV.2006.25