Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications October-December 2005 (vol. 4 no. 4) pp. 67-73
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MPRV.2005.83
User-centered design has long made use of physical, contextual, and functional prototyping techniques. Combining these techniques to generate compound prototypes and situated experience prototypes, or "paratypes," can be particularly useful for mobile and ubiquitous computing applications prior to full-scale development and deployment efforts. This article is part of a special issue on rapid prototyping.
Index Terms:
HCI, user-centered design, rapid prototyping, paratypes
Citation:
Gregory D. Abowd, Gillian R. Hayes, Giovanni Iachello, Julie A. Kientz, Shwetak N. Patel, Molly M. Stevens, Khai N. Truong, "Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications," IEEE Pervasive Computing, vol. 4, no. 4, pp. 67-73, Oct.-Dec. 2005, doi:10.1109/MPRV.2005.83 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||