Wearable Communities: Augmenting Social Networks with Wearable Computers January-March 2003 (vol. 2 no. 1) pp. 71-78
This article illustrates the social potentials of wearable computers by discussing wearable communities, social networks based on augmented face-to-face encounters. It discusses social and technical issues of building wearable communities and introduces the WearCoM wearable community design methodology. WearCoM provides a systematic framework for rapid prototyping of wearable community systems. We summarize our experiences in using the WearCoM methodology as a set of design guidelines for wearable communities.
Index Terms:
wearable computers, wearable communities, design methodology, WearCom, augmented social space, prototyping
Citation:
Gerd Kortuem, Zary Segall, "Wearable Communities: Augmenting Social Networks with Wearable Computers," IEEE Pervasive Computing, vol. 2, no. 1, pp. 71-78, Jan.-Mar. 2003, doi:10.1109/MPRV.2003.1186728 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||