Wearable computing could deliver a rich variety of engaging user experiences that enhance everyday activities and situations through context-sensitive media and interaction. A Walk in the Wired Woods illustrates how such experiences might be designed and delivered in collaboration with artists and musicians.
Index Terms:
experience design, pervasive computing, wearable computing
Citation:
Richard Hull, Josephine Reid, Erik Geelhoed, "Creating Experiences with Wearable Computing," IEEE Pervasive Computing, vol. 1, no. 4, pp. 56-61, Oct.-Dec. 2002, doi:10.1109/MPRV.2002.1158279 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||