Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1 April-June 2009 (vol. 16 no. 2) pp. 4-8
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMUL.2009.40
Editor's Note It's no secret that undergraduate computer science enrollment, which has suffered through one of its periodic downturns, seems to have bottomed out but is now on an upswing. This cyclic behavior has been occurring for many years now, producing many exciting ideas concerning how to revamp introductory computer science courses to make them more exciting and relevant, and to show beginning students that computer science entails more than just programming. Georgia Tech, one of the active participants in this revamp, has developed the concept of —
Index Terms:
games education, introductory computing, first-year computing, interactive media, game development, Media Impact, multimedia and graphics
Citation:
Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss, "Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1," IEEE Multimedia, vol. 16, no. 2, pp. 4-8, Apr.-June 2009, doi:10.1109/MMUL.2009.40 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||