We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free text identification responses from participants. The responses and their classifications indicate how accurately sounds are identified and help us identify possible metaphors and mappings of sound to human action and/or system status.
Index Terms:
Interactive systems, Auditory (non-speech) feedback, and Sonification
Citation:
Mikael Fernstr?, Eoin Brazil, Liam Bannon, "HCI Design and Interactive Sonification for Fingers and Ears," IEEE MultiMedia, vol. 12, no. 2, pp. 36-44, Apr. 2005, doi:10.1109/MMUL.2005.27