The Virtual Orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR applications, and the user controls the performance with a magnetically tracked handheld device.
Citation:
Sebastien Schertenleib, Mario Guti?rrez, Fr?d?ric Vexo, Daniel Thalmann, "Conducting a Virtual Orchestra," IEEE MultiMedia, vol. 11, no. 3, pp. 40-49, July 2004, doi:10.1109/MMUL.2004.5