DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MM.2006.45
The authors talk about the Xbox 360's high-level technical requirements, a short system overview, and details of the CPU and the GPU. They describe their architectural trade-offs and summarize the system's software programming support.
Index Terms:
Xbox 360, Microsoft, game console systems
Citation:
Jeff Andrews, Nick Baker, "Xbox 360 System Architecture," IEEE Micro, vol. 26, no. 2, pp. 25-37, Mar./Apr. 2006, doi:10.1109/MM.2006.45 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||