Geogames: Designing Location-Based Games from Classic Board Games
September/October 2006 (vol. 21 no. 5)
pp. 40-46
Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus the physical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportive locomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactive entertainment.
Index Terms:
game design, location-based games, state-space analysis, min-max algorithm
Citation:
Christoph Schlieder, Peter Kiefer, Sebastian Matyas, "Geogames: Designing Location-Based Games from Classic Board Games," IEEE Intelligent Systems, vol. 21, no. 5, pp. 40-46, Sep./Oct. 2006, doi:10.1109/MIS.2006.93