DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2006.22
If computers are ever going to communicate naturally and effectively with humans, they must be able to use humor. Moreover, humor provides insight into how humans process real, complex, creative language. By modeling humor generation and understanding on computers, we can gain a better picture of how the human brain handles not just humor but language and cognition in general. This installment of Trends & Controversies focuses on different aspects and applications of humor.
Index Terms:
computational humor, frame shifting, embodied conversational agents, affective computing, communication-related disabilities
Citation:
Kim Binsted, Benjamin Bergen, Seana Coulson, Anton Nijholt, Oliviero Stock, Carlo Strapparava, Graeme Ritchie, Ruli Manurung, Helen Pain, Annalu Waller, Dave O'Mara, "Computational Humor," IEEE Intelligent Systems, vol. 21, no. 2, pp. 59-69, Mar./Apr. 2006, doi:10.1109/MIS.2006.22 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||