Real-time simulation of water droplets on glass windows is a challenging computer-graphics task. Most existing work uses ray-tracing algorithms, a time-consuming computation and rendering process. In this installment, we present a new real-time approach.
Index Terms:
real-time, rendering, water droplets, refraction, reflection
Citation:
Yonggao Yang, Changqian Zhu, Hua Zhang, "Real-Time Simulation: Water Droplets on Glass Windows," Computing in Science and Engineering, vol. 6, no. 4, pp. 69-73, July/Aug. 2004, doi:10.1109/MCSE.2004.20