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Learning Blood Management in Orthopedic Surgery through Gameplay
PrePrint
ISSN: 0272-1716
Jing Qin, Chinese Univeristy of Hong Kong, Shatin
Yim-Pan Chui, Chinese Univeristy of Hong Kong, Shatin
Wai-Man Pang, The Chinese University of Hong Kong , Hong Kong
Kup-Sze Choi, The Hong Kong Polytechnic University, Kowloon
Pheng-Ann Heng, Chinese Univeristy of Hong Kong, Shatin
In this paper, we report our experience in the design and implementation of a serious game for learning orthopedic surgery. We focus on the training of blood management skills which are important for safe orthopedic operations. A wide range of state-of-the-art graphics technologies are employed to provide an interactive and realistic virtual environment. Game elements are also integrated into the system, including task-oriented scenarios, time attack scenarios, bonus, game levels and performance evaluation tools. Experiments are conducted to study the effect of the proposed system, in terms of completion time and off-target contacts, on learning psychomoter skills in blood management.
Index Terms:
H.2.8.h Interactive data exploration and discovery, H.5.1.b Artificial, augmented, and virtual realities, I.3 Computer Graphics, I.3.3 Picture/Image Generation, I.3.7 Three-Dimensional Graphics and Realism, I.3.8 Applications, I.4.3 Enhancement, I.3.5.i Physically based modeling, I.6.4 Model Validation and Analysis, I.3.7.g Virtual reality, I.3 Computer Graphics, I.6 Simulation, Modeling, and Visualization, I.3.7.g Virtual reality, graphics, interface, graphics, interface, I.3.7.g Virtual reality, I.3.8 Applications, I.3.5.i Physically based modeling,
Citation:
Jing Qin, Yim-Pan Chui, Wai-Man Pang, Kup-Sze Choi, Pheng-Ann Heng, "Learning Blood Management in Orthopedic Surgery through Gameplay," IEEE Computer Graphics and Applications, 13 Aug. 2009. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/MCG.2009.83>
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