DOI Bookmark:
http://doi.ieeecomputersociety.org/10.1109/MCG.2009.83
In this paper, we report our experience in the design and implementation of a serious game for learning orthopedic surgery. We focus on the training of blood management skills which are important for safe orthopedic operations. A wide range of state-of-the-art graphics technologies are employed to provide an interactive and realistic virtual environment. Game elements are also integrated into the system, including task-oriented scenarios, time attack scenarios, bonus, game levels and performance evaluation tools. Experiments are conducted to study the effect of the proposed system, in terms of completion time and off-target contacts, on learning psychomoter skills in blood management.
Index Terms:
H.2.8.h Interactive data exploration and discovery, H.5.1.b Artificial, augmented, and virtual realities, I.3 Computer Graphics, I.3.3 Picture/Image Generation, I.3.7 Three-Dimensional Graphics and Realism, I.3.8 Applications, I.4.3 Enhancement, I.3.5.i Physically based modeling, I.6.4 Model Validation and Analysis, I.3.7.g Virtual reality, I.3 Computer Graphics, I.6 Simulation, Modeling, and Visualization, I.3.7.g Virtual reality, graphics, interface, graphics, interface, I.3.7.g Virtual reality, I.3.8 Applications, I.3.5.i Physically based modeling,
Citation:
Jing Qin, Yim-Pan Chui, Wai-Man Pang, Kup-Sze Choi, Pheng-Ann Heng, "Learning Blood Management in Orthopedic Surgery through Gameplay," IEEE Computer Graphics and Applications, 13 Aug. 2009. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/MCG.2009.83>
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