YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds July/August 2009 (vol. 29 no. 4) pp. 44-53
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.76
The YaQ software platform is a complete system dedicated to real-time crowd simulation and rendering. Fitting multiple application domains, such as video games and VR, YaQ aims to provide efficient algorithms to generate crowds comprising up to thousands of varied virtual humans navigating in large-scale, global environments. 1. P. Glardon, R. Boulic, and D. Thalmann, "A Coherent Locomotion Engine Extrapolating beyond Experimental Data," Proc. Computer Animation and Social Agents (CASA 04), John Wiley &Sons, 2004, pp. 73–84.
Index Terms:
crowd navigation, crowd rendering, variety of appearance in crowds, crowd animation, virtual humans, graphics and multimedia
Citation:
Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann, "YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 44-53, July/Aug. 2009, doi:10.1109/MCG.2009.76 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||