Activity-Driven Populace: A Cognitive Approach to Crowd Simulation July/August 2009 (vol. 29 no. 4) pp. 34-43
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.58
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system. 1. A. Newell, Unified Theories of Cognition, Harvard Univ. Press, 1990.
Index Terms:
virtual humans, autonomous actors, crowd simulation, goal-oriented behavior
Citation:
Sébastien Paris, Stéphane Donikian, "Activity-Driven Populace: A Cognitive Approach to Crowd Simulation," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 34-43, July/Aug. 2009, doi:10.1109/MCG.2009.58 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||