DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.46
Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the current software framework, Studierstube ES (Embedded System). The authors describe the restrictions of the mobile phone platform and a software architecture that allows fast development of mobile phone AR applications. 1. "Mobile Phone Sales Up Six Pct in 2008, 4th Qtr Weak,"3 Mar. 2009, Physorg.com; www.physorg.comnews155308101.html.
Index Terms:
augmented reality, mobile phones, software development, embedded systems
Citation:
Daniel Wagner, Dieter Schmalstieg, "Making Augmented Reality Practical on Mobile Phones, Part 1," IEEE Computer Graphics and Applications, vol. 29, no. 3, pp. 12-15, May/June 2009, doi:10.1109/MCG.2009.46 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||