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Making Augmented Reality Practical on Mobile Phones, Part 1
May/June 2009 (vol. 29 no. 3)
pp. 12-15
Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the current software framework, Studierstube ES (Embedded System). The authors describe the restrictions of the mobile phone platform and a software architecture that allows fast development of mobile phone AR applications.
1. 12 "Mobile Phone Sales Up Six Pct in 2008, 4th Qtr Weak,"3 Mar. 2009, Physorg.com; www.physorg.comnews155308101.html.2. "Mobile Phones," Imagination Technology, 2009; www.imgtec.com/marketsmobile-multimedia.asp .3. D. Schmalstieg and D. Wagner, "Experiences with Handheld Augmented Reality," Proc. 6th IEEE/ACM Int'l Symp. Mixed and Augmented Reality (ISMAR 07), IEEE CS Press, 2007, pp. 1–13.
Index Terms:
augmented reality, mobile phones, software development, embedded systems
Citation:
Daniel Wagner, Dieter Schmalstieg, "Making Augmented Reality Practical on Mobile Phones, Part 1," IEEE Computer Graphics and Applications, vol. 29, no. 3, pp. 12-15, May/June 2009, doi:10.1109/MCG.2009.46