DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.34
Canada's first course in serious game development was a joint course of the Fine Arts and Computer Science departments. For the course project, students designed the Booze Cruise, a game that shows how difficult it is to drive while impaired. The authors summarize the design process and public response. 1. B. Sawyer, "Serious Games: Improving Public Policy through Game-Based Learning and Simulation," white paper, Woodrow Wilson Center, 2002.
Index Terms:
Computer games, education, interactive media
Citation:
James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema, "The Booze Cruise: Impaired Driving in Virtual Spaces," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 6-10, Mar./Apr. 2009, doi:10.1109/MCG.2009.34 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||