Discovering 3D Surface Information Values from Gameplayers March/April 2009 (vol. 29 no. 2) pp. 30-38
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.24
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations. 1. J. Coutaz et al., "Context Is Key," Comm. ACM, vol. 48, no. 3, 2005, pp. 49–53.
Index Terms:
information value, data visualization, feature placement, game environments, interactive 3D game, HIIVVE tool
Citation:
Priyesh N. Dixit, G. Michael Youngblood, "Discovering 3D Surface Information Values from Gameplayers," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 30-38, Mar./Apr. 2009, doi:10.1109/MCG.2009.24 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||